Prior to reading the EME 2040 course material I was supplied with, I thought that the proper use of digital media in the classroom was strictly limited to educational programs, district-approved internet sites, and tangible items used for educational reasons. I imagined a collection of programs one would most likely use throughout his or her educational career as an educator or student, such as Microsoft Word and PowerPoint. I also considered the use of educational games designed to enhance a student’s learning ability. The internet may be a resourceful approach to maintain the communication between educators, students, and parents through online grade books and class wikis. Students may utilize the internet to locate information they need in order to complete an assignment. A variety of tangible items may also be used within a classroom, depending on the course, such as calculators, laptops, electric measurement scales, and overhead projectors. All of the digital media within the classroom is supposed to be used strictly for advancements in student learning. Under no circumstances is digital media to be used for alternate reasons.
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